![]() Speaking of which - I think sharpness falloff lens correction would be a boon to image quality - I lump those together because an increased radius sharpening applied using a radial gradient (or better: multiple overlapping) is a fair approximation to a true (e.g. Regarding sharpening locals - I too would love to be able to vary not only sharpening mask but radius (and detail). I would also love to see adjustment masking improved so painted corrections aren't so painstaking - the current auto-mask feature of the brush is barely usable in my opinion. (personally, I'd love to see HSL added to the locals).Įric also said we may not see too many more locals added due to design / performance limitations - but maybe they'll pull a rabbit out of their hat. ![]() Worth noting: current saturation brush is a "vibrance-like" saturation - Eric Chan (member of Lr dev team) declined to go into details, but he said it's not the same as global saturation - more like global vibrance only not exactly. Just adding White, Black, Vibrancy and Sharpening Mask sliders to the section brush and gradient tools would be enough to persuade me to upgrade. ![]() A new feature or two and little a tweak here and there would suffice for me.
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